---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --È£¾îÁ· Á¤Âûº´ --½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 1.2 "Eff_1022_03.nif" effect 1 0.0 0.0 0.0 0.7 "Eff_1054_01.nif" sound 21 4506 sound 22 8281 } Activity { animation 7 action 200 0 1 0 1 foot 0.0 -250.0 60.0 action 370 0 1 0 1 foot 0.0 -250.0 60.0 action 540 0 1 0 1 foot 0.0 -250.0 60.0 soundplay 50 22 0 soundplay 200 21 0 soundplay 370 21 0 soundplay 540 21 0 active 200 } Apply { action 0 0 0 0 1 body 10.0 -10.0 0.0 damage 0 33 damage 170 33 damage 340 34 }