---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --±¸¿ï --½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 1.2 "Eff_1022_03.nif" effect 1 0.0 90.0 0.0 1.5 "Eff_1027_02.nif" effect 2 0.0 -90.0 0.0 1.5 "Eff_1027_02.nif" sound 21 8292 sound 22 6501 sound 23 6502 } Activity { animation 7 action 570 0 1 0 1 foot 30.0 -230.0 60.0 action 570 0 2 0 1 foot -30.0 -230.0 60.0 action 920 0 2 0 1 foot 30.0 -230.0 60.0 action 920 0 1 0 1 foot -30.0 -230.0 60.0 soundplay 0 22 0 soundplay 500 23 0 soundplay 850 23 0 active 570 } Apply { action 0 0 0 0 1 body 10.0 -10.0 0.0 action 350 0 0 0 1 body 10.0 -10.0 0.0 damage 0 50 damage 350 50 }