---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --±¸¿ï --½ºÅ³2 Header { type 0 effect 0 0.0 0.0 0.0 1.2 "Eff_1022_03.nif" effect 1 0.0 30.0 0.0 1.0 "Eff_1011_02.nif" effect 2 0.0 -160.0 0.0 1.0 "Eff_1011_02.nif" effect 3 0.0 20.0 0.0 1.0 "Eff_1011_02.nif" sound 21 4505 sound 22 8291 } Activity { animation 5 action 250 0 1 0 1 foot 0.0 -20.0 60.0 action 500 0 2 0 1 foot 30.0 20.0 60.0 action 820 0 3 0 1 foot 0.0 -50.0 60.0 soundplay 100 22 0 soundplay 250 21 0 soundplay 500 21 0 soundplay 820 21 0 soundplay 700 22 0 active 250 } Apply { action 0 0 0 0 1 foot 10.0 20.0 0.0 action 250 0 0 0 1 foot 10.0 20.0 0.0 action 600 0 0 0 1 foot 10.0 20.0 0.0 damage 0 30 damage 250 30 damage 600 40 }