Header { type 0 effect 0 0.0 0.0 0.0 0.8 "Eff_1001_02.nif" effect 1 0.0 0.0 0.0 0.8 "eff_2101_02.nif" effect 2 0.0 0.3 0.0 1.0 "Eff_1011_02.nif" sound 21 4012 sound 22 6507 sound 23 5514 sound 24 30036 sound 25 30035 } Activity { animation 7 action 0 0 0 0 0 body 0.0 0.0 0.0 soundplay 0 23 0 soundplay 0 24 0 soundplay 850 21 0 action 900 0 1 0 0 rhand 10.0 -80.0 15.0 soundplay 900 22 0 soundplay 900 25 0 active 900 } Apply { damage 0 100 }