---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¼±ÀÎÀå --½ºÅ³1 Header { type 0 effect 0 -50.0 -30.0 130.0 0.6 "eff_3027_04.nif" effect 1 50.0 0.0 -130.0 0.6 "eff_3027_04.nif" sound 21 8033 sound 22 4008 sound 23 6502 } Activity { animation 5 action 300 0 0 0 1 foot 0.0 -180.0 150.0 action 630 0 1 0 1 foot 0.0 -180.0 180.0 soundplay 300 21 0 soundplay 300 22 0 soundplay 300 23 0 soundplay 630 21 0 soundplay 630 22 0 soundplay 630 23 0 active 300 } Apply { damage 0 50 damage 330 50 }