Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_m_10035_1.nif" effect 1 0.0 0.0 0.0 1.0 "eff_10622_01.nif" sound 21 30036 sound 22 6521 sound 23 6522 sound 24 25002 } Activity { animation 5 soundplay 0 21 0 soundplay 700 22 0 soundplay 750 24 0 bullet 900 1 2000.0 0 foot 0.0 0.0 0.0 body } Apply { soundplay 0 23 0 crash 1 1 body 0.0 0.0 0.0 damage 0 100 }