---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --È£¾îÁ· ³ë·ÃÇÑ ÁÖ¼ú»ç --½ºÅ³2 Header { type 0 effect 0 10.0 0.0 250.0 1.0 "eff_1021_02.nif" sound 21 8281 sound 22 4015 sound 23 5507 } Activity { animation 6 action 600 0 0 0 1 foot 0.0 -70.0 90.0 soundplay 760 21 0 soundplay 760 22 0 soundplay 400 23 0 active 760 } Apply { damage 0 100 }