Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_m_10035_2.nif" effect 1 0.0 0.0 0.0 1.0 "eff_1009_01.nif" sound 21 30036 sound 22 5502 sound 23 5512 sound 24 6522 } Activity { animation 7 action 200 0 1 0 1 foot 0.0 0.0 0.0 soundplay 400 21 0 soundplay 700 23 0 soundplay 700 22 0 bullet 900 1 2000.0 0 foot 0.0 0.0 0.0 body } Apply { soundplay 0 24 0 damage 0 100 }