---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¹æ¶û ÅäÆ÷ --½ºÅ³2 Header { type 0 effect 0 0.0 0.0 0.0 0.8 "eff_1051_01.nif" sound 21 6505 } Activity { animation 5 action 200 0 0 0 1 foot 30.0 -300.0 100.0 action 400 0 0 0 1 foot -30.0 -300.0 120.0 action 550 0 0 0 1 foot 10.0 -300.0 90.0 action 700 0 0 0 1 foot 0.0 -300.0 100.0 soundplay 100 21 0 soundplay 300 21 0 soundplay 450 21 0 soundplay 600 21 0 active 150 } Apply { damage 0 25 damage 200 25 damage 350 25 damage 500 25 }