Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_m_05022_1.nif" effect 1 0.0 0.0 0.0 1.0 "eff_m_07058_1.nif" effect 2 0.0 0.0 0.0 1.0 "eff_11001_03.nif" sound 21 30042 sound 22 25009 sound 23 25001 } Activity { animation 7 soundplay 0 22 0 soundplay 320 21 0 soundplay 350 23 0 bullet 370 1 2000.0 1 rhand 0.0 -50.0 -50.0 body } Apply { soundplay 0 22 0 crash 1 2 body 0.0 0.0 0.0 damage 0 100 }