---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¾óÀ½ ¿©¿Õ --¸ðµå½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_em_02001_2.nif" effect 1 0.0 0.0 0.0 1.0 "eff_em_02001_3.nif" effect 2 0.0 0.0 0.0 1.3 "eff_act_08.nif" effect 3 90.0 0.0 0.0 1.3 "eff_1004_01.nif" sound 21 5522 sound 22 5517 sound 23 6522 trailtex 31 "trail_blue_00.tga" } Casting { animation 8 action 0 0 0 1 1 foot 0.0 0.0 0.0 soundplay 10 21 0 } Activity { animation 10 soundplay 280 22 0 action 500 0 3 0 0 lhand 0.0 -100.0 0.0 bullet 433 1 2000 1 lhand 0.0 0.0 0.0 body } Apply { crash 1 2 body 0.0 0.0 0.0 soundplay 200 23 0 damage 0 100 }