Header { type 0 effect 0 0.0 0.0 0.0 2.0 "Eff_1073_01.nif" effect 1 -0.0 0.0 0.0 1.0 "eff_em_02002_3.nif" effect 2 0.0 0.0 0.0 1.0 "eff_em_02002_3_dam.nif" sound 21 30051 sound 22 30050 sound 23 25001 sound 24 25063 sound 25 25062 sound 26 25066 } Activity { animation 31 action 0 0 0 0 1 rhand 0.0 0.0 0.0 soundplay 0 21 0 soundplay 50 23 0 soundplay 800 22 0 action 850 0 1 0 0 rhand 0.0 0.0 0.0 soundplay 850 24 0 soundplay 900 25 0 soundplay 900 23 0 active 950 } Apply { action 0 0 2 0 1 foot 0.0 0.0 0.0 soundplay 0 26 0 damage 0 100 }