Header { type 0 effect 0 0.0 0.0 0.0 4.0 "eff_em_02002_5.nif" effect 1 0.0 0.0 0.0 1.2 "eff_em_02002_6.nif" sound 21 30051 sound 22 30050 sound 23 25063 sound 24 30046 sound 25 25001 sound 26 25002 sound 27 25066 } Activity { animation 33 soundplay 300 25 0 soundplay 600 21 0 soundplay 800 26 0 soundplay 1200 24 0 soundplay 1600 23 0 soundplay 1600 22 0 bullet 1600 1 2000.0 0 head 0.0 -100.0 0.0 body } Apply { soundplay 0 27 0 crash 1 1 body 0.0 0.0 0.0 damage 0 100 }