Header { type 0 effect 0 0.0 0.0 0.0 2.0 "Eff_1105_02_l.nif" effect 1 0.0 0.0 0.0 2.0 "Eff_Act_12.nif" effect 2 0.0 0.0 0.0 5.0 "Eff_Act_13.nif" effect 3 0.0 0.0 0.0 1.0 "eff_em_02002_8.nif" sound 21 25063 sound 22 30049 sound 23 30050 sound 24 25002 sound 25 25021 sound 26 25001 sound 27 25014 sound 28 25066 sound 29 20001 } Casting { animation 8 action 0 0 0 1 1 body 0.0 0.0 0.0 soundplay 0 29 1 } Activity { animation 35 soundplay 0 22 0 action 350 0 3 0 1 foot 0.0 -200.0 0.0 soundplay 400 27 0 soundplay 400 21 0 action 450 0 2 0 0 head 0.0 -170.0 0.0 action 1200 0 1 0 1 foot 0.0 -170.0 0.0 soundplay 1400 23 0 active 1400 soundplay 1480 24 0 soundplay 1530 26 0 soundplay 1750 25 0 } Apply { soundplay 0 28 0 damage 0 15 damage 90 10 damage 140 15 soundplay 180 28 0 damage 180 15 damage 230 10 damage 290 15 soundplay 360 28 0 damage 360 20 }