Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_em_02002_1.nif" sound 21 25063 sound 22 25062 sound 23 25001 sound 24 30050 } Activity { animation 5 soundplay 0 24 0 soundplay 300 23 0 soundplay 400 21 0 soundplay 400 22 0 action 500 0 0 0 1 foot 50.0 -500.0 0.0 active 500 soundplay 900 23 0 soundplay 1000 21 0 soundplay 1050 22 0 action 1100 0 0 0 1 foot 0.0 -500.0 0.0 } Apply { damage 0 50 damage 600 50 }