Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_em_02002_2.nif" sound 21 30050 sound 22 25001 sound 23 25063 sound 24 30051 } Activity { animation 6 soundplay 0 21 0 soundplay 600 24 0 soundplay 650 22 0 action 750 0 0 0 1 foot 0.0 -500.0 0.0 action 750 0 0 0 1 foot 100.0 -500.0 0.0 soundplay 750 23 0 active 800 } Apply { damage 0 100 }