Header { type 0 effect 0 0.0 0.0 0.0 1.2 "Eff_1022_03.nif" sound 21 30060 sound 22 25003 sound 23 35003 } Activity { animation 5 soundplay 0 21 0 soundplay 990 22 0 active 1000 } Apply { soundplay 0 23 0 damage 0 100 }