Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_em_2004_01.nif" sound 21 30060 sound 22 25003 sound 23 30061 sound 24 25021 sound 25 25001 sound 26 35003 } Activity { animation 7 soundplay 0 21 0 soundplay 1000 24 0 action 1100 0 0 0 1 foot 0.0 0.0 0.0 active 1100 soundplay 1140 23 0 soundplay 1200 24 0 soundplay 1330 23 0 soundplay 1370 22 0 soundplay 1600 24 0 soundplay 1600 23 0 soundplay 1640 22 0 soundplay 1850 23 0 soundplay 1890 22 0 soundplay 1900 24 0 soundplay 2140 22 0 soundplay 2200 25 0 soundplay 2200 22 0 soundplay 2500 24 0 soundplay 2500 21 0 soundplay 2540 22 0 } Apply { soundplay 0 26 0 damage 0 15 soundplay 230 26 0 damage 230 10 damage 500 15 soundplay 750 26 0 damage 750 20 soundplay 1000 26 0 damage 1000 15 soundplay 1400 26 0 damage 1400 25 }