Header { type 0 effect 0 0.0 0.0 0.0 2.0 "eff_act_10.nif" sound 21 25002 sound 22 25021 sound 23 30063 sound 24 35004 sound 25 35001 } Activity { animation 9 soundplay 0 23 0 action 300 0 0 0 1 foot 0.0 0.0 100.0 soundplay 300 21 0 active 350 soundplay 450 21 0 soundplay 600 21 0 action 700 0 0 0 1 foot 0.0 0.0 100.0 soundplay 750 21 0 soundplay 900 21 0 soundplay 1050 21 0 action 1100 0 0 0 1 foot 0.0 0.0 100.0 soundplay 1200 21 0 soundplay 1350 21 0 soundplay 1400 22 0 } Apply { soundplay 0 24 0 damage 0 20 soundplay 300 25 0 damage 300 30 soundplay 600 25 0 damage 600 20 soundplay 900 24 0 damage 900 30 }