Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_em_2006_03.nif" effect 1 0.0 0.0 0.0 3.0 "eff_cast_10.nif" sound 21 30070 sound 22 25063 sound 23 30068 sound 24 25014 sound 25 25001 sound 26 35004 sound 27 20002 } Casting { animation 8 action 0 0 1 1 1 foot 0.0 -200.0 250.0 soundplay 0 27 1 } Activity { animation 10 soundplay 0 21 0 soundplay 0 24 0 action 1300 0 0 0 1 foot 0.0 -500.0 0.0 soundplay 1300 23 0 soundplay 1300 25 0 active 1300 soundplay 1450 22 0 } Apply { soundplay 0 26 0 damage 0 100 }