Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_dam_15.nif" effect 1 0.0 0.0 0.0 2.0 "Eff_1105_02_l.nif" sound 21 25003 sound 22 25021 sound 23 25001 sound 24 25014 sound 25 30075 sound 26 35001 sound 27 35005 sound 28 20003 } Casting { animation 22 action 0 0 1 1 1 body 0.0 0.0 0.0 soundplay 0 28 1 } Activity { animation 10 soundplay 0 25 0 soundplay 0 24 0 action 300 0 0 0 1 foot -100.0 -300.0 40.0 active 300 soundplay 350 21 0 soundplay 350 23 0 action 450 0 0 0 1 foot 0.0 -300.0 40.0 soundplay 500 21 0 soundplay 500 22 0 action 600 0 0 0 1 foot 100.0 -300.0 40.0 } Apply { soundplay 0 27 0 damage 0 30 soundplay 150 26 0 damage 150 30 soundplay 300 27 0 damage 300 40 }