Header { type 0 effect 0 0.0 0.0 0.0 4.0 "eff_m_03011_01.nif" effect 1 0.0 0.0 0.0 2.0 "Eff_1105_02_l.nif" sound 21 25014 sound 22 25063 sound 23 30075 sound 24 30076 sound 25 35004 sound 26 20003 } Casting { animation 8 action 0 0 1 1 1 body 0.0 0.0 0.0 soundplay 0 26 1 } Activity { animation 32 soundplay 0 23 0 soundplay 0 21 0 soundplay 300 24 0 action 400 0 0 0 1 foot 0.0 -150.0 -40.0 soundplay 400 22 0 active 400 } Apply { soundplay 0 25 0 damage 0 100 }