Header { type 0 effect 0 0.0 0.0 0.0 2.0 "eff_em_02002_5.nif" effect 1 0.0 0.0 0.0 3.0 "eff_1105_02_l.nif" sound 21 30091 sound 22 30092 sound 23 25022 sound 24 25021 sound 25 25001 sound 26 25003 sound 27 25014 sound 28 25025 sound 29 25024 sound 30 20006 sound 31 35001 sound 32 35006 } Casting { animation 21 action 0 0 1 1 1 body 0.0 0.0 0.0 soundplay 0 30 1 } Activity { animation 10 soundplay 0 23 0 soundplay 0 21 0 soundplay 0 27 0 soundplay 250 24 0 soundplay 400 22 0 action 450 0 0 1 1 lhand 0.0 0.0 0.0 action 450 0 0 1 1 rhand 0.0 0.0 0.0 soundplay 500 25 0 soundplay 500 28 0 active 500 soundplay 650 25 0 soundplay 700 24 0 soundplay 900 29 0 } Apply { soundplay 0 32 0 damage 0 10 soundplay 100 31 0 damage 100 15 soundplay 200 31 0 damage 200 20 soundplay 300 31 0 damage 300 25 soundplay 400 32 0 damage 400 30 }