Header { type 0 effect 0 0.0 0.0 -30.0 1.5 "eff_1027_01.nif" effect 1 0.0 0.0 30.0 1.5 "eff_1027_01.nif" sound 21 25001 sound 22 25003 sound 23 30089 sound 24 25014 sound 26 25024 sound 27 35006 } Activity { animation 5 action 0 0 0 0 1 foot 0.0 -200.0 30.0 soundplay 0 24 0 soundplay 0 23 0 soundplay 0 21 0 soundplay 50 22 0 active 50 soundplay 450 26 0 action 500 0 1 0 1 foot 0.0 -200.0 30.0 soundplay 500 21 0 soundplay 550 22 0 } Apply { soundplay 0 27 0 damage 0 50 soundplay 500 27 0 damage 500 50 }