Header { type 0 effect 0 0.0 0.0 0.0 1.2 "eff_1056_02.nif" effect 1 0.0 0.0 0.0 2.0 "eff_1022_03.nif" sound 21 25001 sound 22 25003 sound 23 30089 sound 24 25014 sound 25 35001 } Activity { animation 7 action 0 0 1 0 1 rhand 0.0 0.0 0.0 soundplay 0 24 0 soundplay 0 21 0 soundplay 0 23 0 soundplay 50 22 0 active 50 soundplay 300 21 0 action 350 0 1 0 1 lhand 0.0 0.0 0.0 soundplay 350 22 0 } Apply { action 0 0 0 0 1 body 0.0 0.0 0.0 soundplay 0 25 0 damage 0 50 action 400 0 0 0 1 body 0.0 0.0 0.0 soundplay 400 25 0 damage 400 50 }