Header { type 0 effect 0 0.0 0.0 0.0 1.0 "Eff_Mon_Die_01.nif" sound 21 25064 sound 22 25027 sound 23 25021 sound 24 25001 sound 25 25054 sound 26 30095 sound 27 30096 sound 28 25026 sound 29 25028 } Apply { action 0 0 0 0 1 foot 0.0 0.0 0.0 soundplay 0 26 0 soundplay 0 22 0 soundplay 0 23 0 soundplay 300 28 0 soundplay 1000 29 0 soundplay 1450 24 0 soundplay 1700 27 0 soundplay 1800 25 0 soundplay 1850 21 0 }