Header { type 0 effect 0 0.0 0.0 0.0 1.0 "Eff_Mon_Die_01.nif" sound 21 30098 sound 22 30096 sound 23 25002 sound 24 25054 sound 25 25021 } Apply { action 0 0 0 0 1 foot 0.0 0.0 0.0 soundplay 0 25 0 soundplay 0 21 0 soundplay 950 22 0 soundplay 1000 23 0 soundplay 1050 24 0 }