Header { type 0 effect 0 0.0 -10.0 0.0 2.0 "eff_1027_01.nif" effect 1 -30.0 140.0 0.0 2.0 "eff_1027_01.nif" effect 2 0.0 0.0 0.0 2.0 "eff_1022_03.nif" sound 21 25001 sound 22 25021 sound 23 30099 sound 24 35004 } Activity { animation 31 soundplay 200 22 0 action 250 0 0 0 1 foot 0.0 -300.0 150.0 action 250 0 2 0 1 foot 0.0 -300.0 150.0 soundplay 250 23 0 soundplay 250 21 0 active 300 soundplay 550 22 0 action 600 0 2 0 1 foot 0.0 -400.0 150.0 action 600 0 1 0 1 foot 0.0 -400.0 150.0 soundplay 600 23 0 soundplay 1700 21 0 } Apply { soundplay 0 24 0 damage 0 50 soundplay 350 24 0 damage 350 50 }