Header { type 0 effect 0 0.0 0.0 0.0 1.2 "eff_1011_03.nif" effect 1 0.0 0.0 0.0 1.2 "eff_10217_01.nif" sound 21 25063 sound 22 30100 sound 23 30101 sound 24 35004 } Activity { animation 5 action 0 0 1 0 1 lhand 0.0 0.0 0.0 action 0 0 1 0 1 rhand 0.0 0.0 0.0 soundplay 0 22 0 soundplay 870 21 0 soundplay 870 23 0 active 870 action 920 0 0 0 1 foot 30.0 -120.0 0.0 action 920 0 0 0 1 foot -30.0 -120.0 0.0 } Apply { soundplay 0 24 0 damage 0 100 }