Header { type 0 effect 0 0.0 0.0 0.0 2.0 "eff_1022_03.nif" effect 1 0.0 0.0 0.0 1.5 "eff_10217_01.nif" sound 21 30100 sound 22 25029 sound 23 25030 sound 24 25021 sound 25 35004 } Activity { animation 7 action 200 0 1 0 1 rhand 0.0 0.0 0.0 soundplay 300 21 0 action 1200 0 0 0 1 rhand 0.0 0.0 0.0 soundplay 1250 24 0 soundplay 1350 22 0 active 1400 soundplay 1500 23 0 } Apply { soundplay 0 25 0 damage 0 100 }