Header { type 0 sound 21 25001 sound 22 30102 sound 23 35001 } Activity { animation 5 soundplay 300 21 0 soundplay 300 22 0 action 500 0 0 0 1 foot 30.0 -120.0 0.0 action 500 0 0 0 1 foot -30.0 -120.0 0.0 active 500 } Apply { soundplay 0 23 0 damage 0 100 }