Header { type 0 effect 0 0.0 90.0 180.0 2.3 "eff_1011_02.nif" effect 1 0.0 90.0 0.0 2.3 "eff_1011_02.nif" effect 2 0.0 0.0 0.0 2.3 "eff_1011_02.nif" effect 3 0.0 0.0 0.0 1.5 "eff_1011_03.nif" sound 21 25001 sound 22 25063 sound 23 25021 sound 24 25014 sound 25 30103 sound 26 30102 sound 27 35001 sound 28 35004 } Activity { animation 10 soundplay 400 24 0 soundplay 400 21 0 soundplay 400 25 0 action 500 0 0 0 1 foot 0.0 -80.0 130.0 active 500 action 900 0 1 0 1 foot 0.0 -80.0 100.0 soundplay 900 21 0 soundplay 900 25 0 soundplay 1350 23 0 soundplay 1400 26 0 action 1500 0 3 0 1 foot 0.0 -430.0 0.0 action 1500 0 2 0 1 foot -30.0 -150.0 160.0 soundplay 1500 22 0 } Apply { soundplay 0 27 0 damage 0 30 soundplay 500 27 0 damage 500 30 soundplay 1100 28 0 damage 1100 40 }