Header { type 0 effect 0 0.0 0.0 0.0 1.2 "eff_1022_03.nif" effect 1 0.0 0.0 0.0 1.0 "eff_1105_03.nif" sound 21 25021 sound 22 30116 sound 23 25001 sound 24 35004 sound 25 35005 } Activity { animation 7 soundplay 0 22 0 action 300 0 0 0 1 foot 40.0 -280.0 130.0 soundplay 300 21 0 active 300 action 600 0 1 0 1 foot -80.0 -280.0 110.0 soundplay 600 23 0 } Apply { soundplay 0 24 0 damage 0 50 soundplay 300 25 0 damage 300 50 }