---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --Çã¼úÇÑ ÀÎÇü --°ø°Ý1 Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_m_1001_01.nif" effect 1 0.0 0.0 0.0 1.0 "eff_dam_02.nif" sound 21 9002 sound 22 6508 } Activity { animation 6 action 300 0 0 0 1 foot -20.0 -100.0 130.0 action 570 0 0 0 1 foot 20.0 -100.0 130.0 soundplay 0 21 0 active 300 } Apply { action 0 0 1 0 1 body 0.0 0.0 0.0 action 270 0 1 0 1 body 0.0 0.0 0.0 soundplay 0 22 0 soundplay 270 22 0 damage 0 50 damage 270 50 }