---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --Àººû µ¶¼ö¸® Ƽ¾Ñ½Ã --Å©¸®Æ¼Äà µ¥¹ÌÁö ¿¬Ãâ Header { type 0 effect 0 0.0 0.0 0.0 1.0 "Eff_Dam_01.nif" sound 21 8047 effect 11 0.0 0.0 0.0 1.0 "Eff_Dam_Weapon1C.nif" effect 31 0.0 0.0 0.0 1.0 "Eff_Dam_Weapon3C.nif" effect 41 0.0 0.0 0.0 1.0 "Eff_Dam_Weapon4C.nif" effect 51 0.0 0.0 0.0 1.0 "Eff_Dam_Weapon5C.nif" } Apply { soundplay 0 21 0 actionEx 0 0 0 0 0 0 body 0.0 0.0 0.0 actionEx 1 0 0 11 0 0 body 0.0 0.0 0.0 actionEx 2 0 0 11 0 0 body 0.0 0.0 0.0 actionEx 3 0 0 31 0 0 body 0.0 0.0 0.0 actionEx 4 0 0 41 0 0 body 0.0 0.0 0.0 actionEx 5 0 0 51 0 0 body 0.0 0.0 0.0 actionEx 6 0 0 0 0 0 body 0.0 0.0 0.0 }