Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_em_2020_02.nif" effect 1 0.0 0.0 0.0 0.8 "eff_1022_03.nif" sound 21 25047 sound 22 25014 sound 23 25021 sound 24 30121 sound 25 35004 } Activity { animation 10 soundplay 0 22 0 soundplay 100 21 0 soundplay 200 24 0 soundplay 800 23 0 bullet 1000 1 2000.0 0 rhand 0.0 0.0 0.0 body } Apply { soundplay 0 25 0 crash 1 1 body 0.0 0.0 0.0 damage 0 100 }