---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --´«º¸¶óÀÇ ¸Á·É »çÄï --¸ðµå½ºÅ³9 Header { type 0 effect 0 0.0 0.0 0.0 2.0 "Eff_1105_02_l.nif" effect 1 0.0 0.0 0.0 1.0 "eff_em_2025_12.nif" effect 2 0.0 0.0 0.0 1.0 "eff_em_2025_13.nif" effect 3 0.0 0.0 0.0 1.0 "Eff_1101_05.nif" sound 21 12517 } Activity { animation 36 action 0 0 1 0 1 foot 0.0 0.0 0.0 soundplay 0 21 0 bullet 120 1 2000 2 foot 0.0 -300.0 300.0 body } Apply { crash 1 3 body 0.0 0.0 0.0 damage 0 100 }