---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¼­Ä¿½º µµ¸¶¹ì --½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_dam_05.nif" effect 1 0.0 0.0 0.0 2.0 "eff_m_02006_01.nif" sound 21 8061 sound 22 5518 sound 23 6521 } Activity { animation 7 -- soundplay 0 22 0 soundplay 200 21 0 bullet 500 1 2000 1 head 0.0 20.0 0.0 body } Apply { crash 1 0 body 0.0 0.0 0.0 damage 0 100 soundplay 50 23 0 }