---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¼³ÀÎ --½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 1.3 "eff_1022_03.nif" sound 21 4502 sound 22 30004 sound 23 30003 } Activity { animation 5 soundplay 350 22 0 soundplay 500 22 0 soundplay 650 23 0 soundplay 350 21 0 soundplay 600 21 0 soundplay 800 21 0 active 350 } Apply { action 0 0 0 0 1 body 0.0 0.0 0.0 action 250 0 0 0 1 body 0.0 0.0 0.0 action 450 0 0 0 1 body 0.0 0.0 0.0 damage 0 30 damage 250 40 damage 450 30 }