Header { type 0 effect 0 0.0 0.0 0.0 1.2 "eff_dam_10.nif" sound 21 8014 sound 22 30005 sound 23 30003 sound 24 30004 sound 25 25001 } Activity { animation 7 soundplay 0 22 0 soundplay 250 25 0 soundplay 300 24 0 soundplay 450 24 0 active 450 } Apply { action 0 0 0 0 1 body 0.0 0.0 0.0 damage 0 50 action 150 0 0 0 1 body 0.0 0.0 0.0 damage 150 50 }