Header { type 0 effect 0 0.0 0.0 0.0 1.0 "Eff_Mon_Die_01.nif" sound 21 30011 sound 22 30007 sound 23 25054 } Apply { action 0 0 0 0 1 foot 0.0 0.0 0.0 soundplay 50 21 0 soundplay 250 22 0 soundplay 400 23 0 }