Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_m_1013_01.nif" effect 1 0.0 0.0 0.0 1.0 "eff_m_1013_02.nif" effect 2 0.0 0.0 0.0 1.5 "eff_m_05022_3.nif" effect 3 0.0 0.0 0.0 0.5 "eff_em_2011_01.nif" sound 21 30008 sound 22 30009 sound 23 25005 sound 24 30010 } Activity { animation 7 action 0 0 0 0 0 foot 0.0 -30.0 0.0 soundplay 0 24 0 soundplay 200 22 0 action 1100 0 3 0 0 foot 0.0 -150.0 100.0 soundplay 1100 23 0 soundplay 1100 21 0 bullet 1100 1 3000.0 1 rhand 0.0 0.0 0.0 body } Apply { crash 1 2 body 0.0 0.0 0.0 damage 0 100 }