---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --Á¤¿¹ ±Ãº´ --½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 1.5 "eff_m_1020_01.nif" effect 1 180.0 0.0 0.0 1.2 "eff_m_1020_02.nif" effect 2 180.0 0.0 0.0 1.2 "eff_m_1020_03.nif" sound 21 8511 sound 22 6526 sound 23 6505 } Activity { animation 5 soundplay 100 22 0 soundplay 300 21 0 bullet 700 1 2000 0 rhand 0.0 0.0 0.0 body action 700 0 1 0 1 foot -20.0 90.0 130.0 } Apply { crash 1 2 body 10.0 -10.0 0.0 damage 0 100 soundplay 0 23 0 }