---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --Äíº£¶ó ½Å°ü --½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 1.2 "eff_m_1022_01.nif" effect 1 0.0 0.0 0.0 1.2 "eff_m_1022_02.nif" effect 2 0.0 0.0 0.0 2.0 "eff_m_1022_03.nif" sound 21 5502 sound 22 5512 sound 23 5026 } Activity { animation 5 bullet 630 1 1000 0 lhand 0.0 0.0 0.0 body action 200 0 1 0 1 foot 0.0 0.0 0.0 soundplay 150 21 0 soundplay 400 22 0 soundplay 400 23 0 } Apply { crash 1 2 body 0.0 0.0 0.0 damage 0 100 }