Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_m_1023_02.nif" effect 1 0.0 0.0 0.0 1.0 "eff_m_1023_03.nif" sound 21 6526 sound 23 30018 sound 24 30020 } Activity { animation 7 soundplay 0 24 0 soundplay 0 21 0 soundplay 500 22 0 action 600 0 1 0 1 foot 0.0 0.0 0.0 soundplay 700 23 0 action 760 0 0 0 1 foot 0.0 30.0 0.0 active 760 } Apply { damage 0 100 }