---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --Áß°© ÀüÂ÷ ÇÁ·¹Å° --½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_em_2017_01.nif" effect 1 0.0 0.0 0.0 1.0 "eff_em_2017_02.nif" effect 2 0.0 0.0 0.0 1.0 "eff_10024_01.nif" sound 21 5006 sound 22 5514 sound 23 6507 sound 24 6513 sound 25 6506 } Activity { animation 7 action 760 0 0 0 0 rhand 0.0 0.0 0.0 bullet 760 1 2000 0 body 0.0 0.0 0.0 body soundplay 100 21 0 soundplay 100 22 0 soundplay 760 23 0 soundplay 760 24 0 } Apply { crash 1 2 body 0.0 0.0 0.0 damage 0 100 soundplay 0 25 0 }