Header { type 0 effect 0 0.0 0.0 0.0 1.0 "Eff_Mon_Die_01.nif" sound 21 8118 sound 22 30138 } Apply { action 0 0 0 0 1 foot 0.0 0.0 0.0 soundplay 0 22 0 soundplay 1000 21 0 }