Header { type 0 sound 21 30029 sound 22 30028 sound 23 25001 sound 24 25002 sound 25 25003 sound 26 6502 } Activity { animation 6 soundplay 0 21 0 soundplay 150 23 0 soundplay 900 24 0 soundplay 980 25 0 soundplay 1000 22 0 active 1000 } Apply { damage 0 100 soundplay 0 26 0 }