---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¿ìÆ®Á· ÃßÀûÀÚ --½ºÅ³2//¾ç¼ÕÀ¸·Î ÇÒÄû±â Header { type 0 effect 0 0.0 0.0 0.0 1.1 "eff_m_1031_02.nif" sound 21 6526 sound 22 6501 } Activity { animation 6 action 0 0 0 0 1 foot 0.0 0.0 0.0 soundplay 400 21 0 soundplay 1000 22 0 active 1000 } Apply { damage 0 100 }