Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_m_1033_01.nif" effect 1 0.0 0.0 0.0 1.0 "eff_m_1020_03.nif" sound 21 25010 sound 22 25011 } Activity { animation 5 soundplay 200 21 0 soundplay 900 22 0 bullet 900 1 2000.0 0 rhand 0.0 0.0 0.0 body } Apply { soundplay 0 22 0 crash 1 1 body 0.0 0.0 0.0 damage 0 100 }